Posted at: 11 July

Senior Game Designer - Monopoly GO!

Company

Scopely

Scopely is a Culver City-based global interactive entertainment company specializing in mobile-first free-to-play video games, operating primarily in the B2C sector with a strong presence in the mobile gaming industry.

Remote Hiring Policy:

Scopely embraces a flexible approach to remote work, with opportunities for hybrid arrangements and remote positions available in various regions, including the UK, Ireland, and Portugal. The company operates globally, with team members located across the United States, EMEA, and Asia.

Job Type

Full-time

Allowed Applicant Locations

Spain, United Kingdom, Ireland, Portugal, Israel

Job Description

Scopely is looking for a Senior Game Designer to join our Monopoly GO game!. This is a role open to candidates in either Israel, Spain, Ireland, Portugal or the UK on a hybrid/remote basis

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Monopoly GO! is our casual game and a key franchise that has Scopely’s largest game, enjoyed by millions of players. The team is based in Canada, Europe and the US, and works every day to create captivating new experiences for our players.

What You'll Do

As a Senior Game Designer, you will be instrumental in shaping the gameplay experience, contributing to the product roadmap, and ensuring each user interaction is engaging. Reporting to your Lead, you will work in collaboration with Product, Art, UX and Engineers to enhance existing gameplay features and develop new ones. In this role, you will:

  • Deeply analyse and understand player data and feedback to inform design choices

  • Maintain a Product Owner mindset, ensuring all designs align with player needs, franchise strategy, and business objectives

  • Utilise your creative skills to develop innovative features and generate valuable insights

  • Translate high-level concepts into detailed and actionable game design plans

  • Create comprehensive game design documentation including feature specifications, user flows, and prototypes

  • Continuously update working feature specs to maintain clarity and precision, ensuring they are accessible to the entire development team

  • Stay abreast of market trends and best practices to enhance our game design and introduce fresh ideas

  • Work closely with Art, UX and Product teams to maintain a cohesive visual style and identity across game features

  • Partner with UI artists to design clear, engaging, and visually appealing user interfaces

  • Collaborate with artists, technical artists, and engineers to refine and optimize the design implementation process

What We're Looking For  

  • Proven experience as a Senior Designer within the mobile gaming industry, particularly in free-to-play models

  • Ability to thrive in a dynamic, international, and cross-disciplinary team environment

  • Strong interpersonal and communication skills, capable of working collaboratively and independently

  • A proactive approach to receiving and providing constructive feedback

  • Current knowledge of trends in casual mobile games

  • Proficient in designing complex systems across Core, Meta, and Social game layers

  • Demonstrated ability to lead user-centric design initiatives and brainstorming sessions

  • A track record of developing impactful features for live games

  • Skilled in designing, conducting, and analysing A/B tests

  • Passionate about crafting polished, innovative gameplay experiences for casual mobile games

  • Solid understanding of game design fundamentals and theory

  • Excellent communication skills, effective both in-person and remotely

 Bonus Points

  • Experience designing casual social games with deep customization and meta progression systems

  • Background in social casino games

  • Level design experience