Posted at: 29 April
Compiler Engineer, Backend- New College Grad 2026
Company
NVIDIA Corporation is a Santa Clara-based technology company specializing in designing GPUs and AI solutions for gaming, professional visualization, and cloud services, operating in both B2B and B2C markets globally.
Remote Hiring Policy:
NVIDIA supports flexible remote work arrangements and hires from various regions globally, including the Americas, Europe, Asia, and the Middle East, with roles that may require collaboration across time zones.
Job Type
Full-time
Allowed Applicant Locations
United States
Salary
$108,000 to $195,500 per year
Job Description
We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.What you will be doing:Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++Develop new register allocation compiler passes and optimizations to produce best-in-class, robust, supportable compiler and toolsWork with global compiler, hardware and application teams to oversee improvements and problem resolutionsBe part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languagesWhat we need to see:B.S./ M.S./PhD. (or equivalent experience); MS/ PhD highly desired Compiler code generation experience (preferably with LLVM)Proficient hands-on C++ programming skillsStrong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problemsGood communication and documentation skills and self-motivatedWays to stand out from the crowd:Significant academic compiler related project or thesis workBackground in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)Experience in compiler unit testing, IRs, and visualization of IRsWith competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 108,000 USD - 178,250 USD for Level 1, and 124,000 USD - 195,500 USD for Level 2.You will also be eligible for equity and benefits.Applications for this job will be accepted at least until May 3, 2026.This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.