Posted at: 21 July
Senior Technical Unity Animator For 3D PVP Arena Fighter Built On Unity
Company
Meme Wars
An indie game studio developing 'Meme Wars', a mobile 3D multiplayer PvP game that brings internet memes to life in a competitive arena.
Job Type
Full-time
Allowed Applicant Locations
India, Worldwide
Salary
$40 to $70 per hour
Job Description
We are an indie studio developing Meme Wars, an innovative mobile 3D PvP arena fighter game that brings popular memes to life in a competitive arena. Players collect and battle with a diverse roster of meme-inspired characters, each with unique abilities and attacks. The game blends humor, strategy, and fast-paced action.
About the Game:
Genre:
3D arena fighter with omni-directional movement (inspired by Smash Legends, Brawl Stars, Injustice, and Mortal Kombat)
Modes:
Ranked Multiplayer with ELO
Offline Training Mode (bots with difficulty tiers)
Combat Systems:
Status effects (e.g. Blood Loss, Stun, Poison)
Special & Super Attacks
Responsive movement, attack, block, dodge
Progression:
Character leveling via currency
Gacha-style character unlocks
Arenas:
Meme-inspired battle zones like chaotic streets of Ohio or peaceful Capybara lakes
What We Offer
Remote Work & Time Freedom: We are a distributed team all working remotely and at different time zones to allow peak productivity.
Limited Bureaucracy: No daily standup and constant checkups, we only require one meeting per week.
Creative Freedom: Build something culturally unique and genuinely fun. Not a match 3 game. The next big fighting game.
Strong Team Culture: Work with experienced senior devs who also value collaboration and humor.
Position Overview
As a Technical Artist, you’ll work closely with animators, game-play engineers, and designers to implement and polish complex animation systems. This role bridges art and code, focusing on animation setup, optimization, rigging, and integration into Unity.
Core Responsibilities
Set up, debug, and maintain Unity Animator controllers.
Work with Mecanim to build advanced animation systems (state machines, blend trees, transitions).
Implement multi-layered animation logic to handle movement, combat, and secondary actions.
Integrate Inverse Kinematics (IK) to improve animation realism and responsiveness.
Collaborate in Agile workflows and iterate based on team feedback.
Ensure animations run smoothly and efficiently across mobile platforms.
Required Skills
Unity Animation Systems: Proficiency in Unity Animator and Mecanim systems.
State Machines & Blend Trees: Capable of managing complex, layered character animation logic.
Inverse Kinematics (IK): Practical experience implementing IK systems for bipedal and quadriped characters.
Multi-layered Animation Handling: Blending locomotion, combat, and secondary animations.
Agile Development: Comfortable working in iterative sprints using Scrum or Kanban.
Animation Principles: Deep understanding of timing, weight, spacing, and exaggeration for impactful animations.
C# Familiarity: Able to read/understand runtime animation control and integrate logic.
Optimization: Able to fine-tune animation setups for mobile performance.
Optional Skills (Not all required, but at least a few preferred)
3D Tool Experience: Blender, Maya, 3ds Max, or ZBrush.
Git Workflow: Version control and asset handling in collaborative environments.
3D Modeling: Creating and importing optimized models for Unity.
Shader Animation: Knowledge of animating via shaders for VFX or motion effects.
VFX Integration: Particle systems, animated shaders, or environmental visual enhancements
Procedural Animation: Familiarity with procedural workflows or animation packages.
Basic Photon Quantum Knowledge: Understanding how animation sync works in deterministic multiplayer is a plus.