Posted at: 15 May

Senior Research Engineer, OmniDreams and Alpasim

Company

CompanyNVIDIA

NVIDIA Corporation is a Santa Clara-based technology company specializing in designing GPUs and AI solutions for gaming, professional visualization, and cloud services, operating in both B2B and B2C markets globally.

Remote Hiring Policy:

NVIDIA supports flexible remote work arrangements and hires from various regions globally, including the Americas, Europe, Asia, and the Middle East, with roles that may require collaboration across time zones.

Job Type

Full-time

Allowed Applicant Locations

Europe

Job Description

Computer graphics is moving into a neural-first era. Neural reconstruction techniques like NeRFs and Gaussian Splatting have made it possible to capture real-world scenes with sensor-realistic fidelity; the next step is building systems that can generate, extend, transform, and simulate worlds interactively. NVIDIA is building that future through OmniDreams and AlpaSim. OmniDreams is our real-time diffusion world-model effort. AlpaSim is the simulation system that connects policies, renderers, traffic, physics, and evaluation into a usable closed-loop platform. Together, they point toward a new rendering stack where reconstructed scenes, generated worlds, and simulation enable that vision, “dream it, drive it.”We are looking for an outstanding Research Engineer to help turn brand-new research into working technology. You will work closely with research teams while staying deeply hands-on: prototyping new model and rendering ideas, making sharp design trade-offs, optimizing performance, integrating with downstream stacks, and building systems that can be evaluated, released, and improved over time. The right person sees research and engineering as the same work at different altitudes, and is motivated by the hard implementation details that make a promising idea usable in practice.What You'll Be Doing:Partner closely with research teams to shape neural graphics and world-simulation techniques while the field is still being inventedBuild prototypes and production-quality implementations across neural reconstruction, diffusion/world models, rendering, simulation, and real-time inferenceConnect generated worlds, reconstructed scenes, controllable simulation state, and downstream evaluation loops into coherent end-to-end systemsDrive performance, latency, memory, temporal consistency, controllability, quality, and developer usability in real-time pipelinesMake principled technical trade-offs across models, renderers, GPU systems, data pipelines, and product constraintsInfluence NVIDIA's broader neural graphics direction by grounding frontier ideas in systems that run, scale, and teach us what mattersWhat We Need to See:Background in Computer Science, Computer Graphics, Machine Learning, Electrical Engineering, or equivalent practical experience8+ years of technical experience, or an equivalent record of exceptional technical contributionDeep hands-on expertise in one or more of: neural rendering, world models, diffusion/video generation, neural reconstruction, computer vision, simulation, or ML systemsStrong implementation skill in real software systems, including debugging, optimization, integration, and performance-aware designExperience taking research concepts through the lifecycle from prototype to robust, evaluated, production-quality technologyAbility to lead ambiguous, cross-team technical work and communicate the trade-offs behind architectural decisionsWays to Stand Out from the crowd:Hands-on work with Gaussian Splatting, NeRFs, differentiable rendering, diffusion models, video generation, controllable world models, or neural content generationExperience building real-time graphics, simulation, robotics, AV, physical AI, game engine, or media creation systemsStrong point of view on how AI will change entertainment, graphics, media, and interactive content creationExperience with CUDA, Slang, graphics APIs, real-time engines, GPU performance, or ML inference optimizationPapers, patents, open-source leadership, shipped systems, or field-level technical impact in graphics, AI, simulation, or ML systems