Posted at: 7 May
Content Designer - Narrative & Systems (Open World)
Company
Gameloft
Gameloft SE is a Paris-based B2C video game developer and publisher specializing in mobile, PC, and console games, targeting global consumers with popular titles like Asphalt and Disney Dreamlight Valley.
Job Type
Full-time
Allowed Applicant Locations
Romania
Job Description
Main challengeBringing a cozy life-sim fantasy to life through content, by tightly integrating narrative, systems, and world-building - moving beyond scripted quests into emergent, player-driven experiences.What it means on a daily basisBring together art, design, narrative and sound to reinforce the main themes of the gameWork with game designers and narrative designers to implement story content directly in the game (quests, environments, interactions)Work with artists to shape and give life to charactersUse gameplay and systems to convey story - not just dialogue and textDesign and iterate on a more systemic quest approach, tied to gameplay systems rather than linear scriptingWrite and implement dialogue and in-game text where neededWhat success will look likePlayers stop relying on quests as instructions and start forming their own goalsNarrative is felt through gameplay and the world, not just delivered through dialogueContent does not break when systems evolve - it scales with themThe world, companions, and NPCs operate as elements of a single interconnected system rather than as isolated layersWe reduce dependency on “go there, do that” quest structuresWho you would be working withCreative DirectorGame DesignersNarrative Designers / WritersLevel DesignersArt & Audio teamsProduction teamYour recruitment journeyFirst interview: HR discussionTest: Content design exerciseSecond interview: Discussion with the game’s creative director.Third interview: Discussion with our global narrative directorFinal interview: Discussion with Bucharest’s creation studio managerWhere this role can take youSenior / Lead Content DesignerNarrative Director trackOwnership of larger game pillars (systems + narrative integration)Opportunity to shape a new IP and long-term live productWhat you need to succedDemonstrated ability to design quests and narrative systems for gamesClear understanding of systemic design vs scripted contentExperience integrating narrative into gameplay systems and environmentsAbility to write clear, engaging dialogue and in-game textExperience working with game engines / implementation toolsShipped at least one title with narrative or content ownershipWho you areSkilled at both design and narrative thinking, not just one sideComfortable working in a setup where things change often and are not fully definedAble to simplify complex ideas into something players immediately understandUsed to working closely with multiple disciplines and aligning themOpinionated about what works and what doesn’t - not just executing