Posted at: 9 July

Senior Level Designer

Company

CompanyGameloft

Gameloft SE is a Paris-based B2C video game developer and publisher specializing in mobile, PC, and console games, targeting global consumers with popular titles like Asphalt and Disney Dreamlight Valley.

Job Type

Full-time

Allowed Applicant Locations

France

Job Description

  Main challengeJoin us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the game's progression structure — from the macro vision (level arcs, difficulty curve) down to the detail of each playable space — to ensure a readable, engaging, and replayable experience as the team and content scale up.What it means on a daily basisYou'll be at the heart of designing the game's progression, from the overall vision down to the detail of each level:Progression vision — Design and prototype the game's overall progression structure: order of mechanic introduction, level arcs, general pacing.Difficulty design — Build coherent difficulty curves and continuously adjust them based on playtest feedback.Prototyping & blockout — Produce blockouts and rapidly iterate on key levels starting in pre-production, to set the game's standards.Cross-discipline collaboration — Work in close partnership with game design to ensure each mechanic lands at the right moment, and align expectations with creative direction.Playtest culture — Set up playtest tools and processes to objectively evaluate pacing and challenge, and document design sheets (objectives, mechanics, intentions, success metrics).Standards & tooling — Define level design guidelines to onboard the rest of the team as it grows, and contribute to pipeline decisions under Unreal Engine.What success will look likeWe'll know this bet has paid off when the game's progression is clear and well-paced from start to finish, driven by a difficulty curve that engages without ever frustrating. Concretely, this will look like:Early playable prototype levels that set clear standards for what followsA team able to produce content aligned with the vision as reinforcements joinReference documentation that allows the project to scale without losing coherence Who you areYou can defend the design logic behind a difficulty curve or progression system you've builtYou blockout and iterate fast, treating first versions as disposableYou're autonomous in Unreal Engine — you prototype without depending on othersYou extract the two or three things that matter from a messy playtest, not everythingYou write documentation others can build from without you in the roomYou seamlessly apply Rational Game Design principles to all your workWho you would be working withYou'll collaborate with game designers, gameplay programmers, technical artists, the QA team, production, as well as technical and creative direction (Game Manager, Creative Director).Where this role can take youThis role will give you creative and technical ownership of a core system at the studio level, and a strategic impact on how the game is structured and experienced by players.What we offer:A fun and flexible work atmosphere with an iconic game studioClear creative direction and collaborative feedbackFair compensation and a respectful, professional work relationship