Posted at: 9 July

Embedded QA

Company

CompanyGameloft

Gameloft SE is a Paris-based B2C video game developer and publisher specializing in mobile, PC, and console games, targeting global consumers with popular titles like Asphalt and Disney Dreamlight Valley.

Job Type

Full-time

Allowed Applicant Locations

Europe

Job Description

  Main challengeJoin us at a pivotal moment: the launch of pre-production for an ambitious new AA PC/Console project. You will have for mission to build our Studio quality assurance foundations from the ground up.You will become the studio's ground truth for quality: owning the relationship with our internal QA team, defining what and how we test, and standardizing the tools and processes that let developers turn features into stable, well-tested builds — quickly and with confidence.What it means on a daily basisYou'll be the link between the studio and our global internal test team, from build handoff to the final bug report.Deliver builds to the QA team, document their scope and content, and define what needs to be tested based on content maturity and test type (progression, compliance, etc.)Build and continuously refine the studio's overall test strategySet up and maintain smoke tests across PC and PS5 — with Switch2 and Xbox on the roadmap — grounded in console TRC requirements and their implementation in Unreal EngineDevelop scripting and tooling (Python, AI-assisted tools) to speed up and standardize testingStandardize the team's ticketing process and act as their day-to-day point of contact, keeping bug reports and build status clearly visible to ProducingWhat success will look likeA few months in, you'll know the role is working when:Builds are delivered to QA reliably, on time, and clearly documentedA test strategy is in place and consistently applied across the distributed teamSmoke test coverage is live and expanding across platformsThe ticketing process is standardized and saves developers real timeQuality issues are caught early, with clear, always-available reporting on bug and build statusWho you would be working withYou'll report to the Producing lead, with daily syncs and a weekly team meeting, and work closely with two other members of the Producing team on a daily basis.Your internal stakeholders will be :The internal QA teamProgramming, Art and Game Design teams, to define unit and functional test strategiesInternal studio teams building Switch2 and Xbox builds What you need to succeedComfortable with JIRA, including JQL and building dashboard filtersPython scripting skills, with an interest in building or adapting AI-assisted testing toolsKnowledge of console TRC (certification/compliance requirements) and how to implement themFamiliarity with Unreal Engine, including its automated testing systems and automation pipelinesExperience setting up smoke tests across PC and console platformsWho you areYou're also highly organized, with a knack for clear, intelligible reporting — able to communicate the state of things at a glance. You're autonomous, comfortable standardizing or improving existing processes, and at ease working with distributed, cross-timezone teams. French and English both come naturally to you, with English increasingly used day to day.Where this role can take youThis is a foundational role in a discipline the studio is building from scratch, with real, lasting influence on how testing gets done.You can get full ownership of the quality assurance strategy and process for a title, from pre-production onward