Posted at: 12 June
3D Gameplay Animator
Company
Demiurge Studios is a Cambridge, MA-based video game developer specializing in creating engaging games for mobile, PC, and console platforms, operating in the gaming and entertainment industry with a B2B and B2C business model.
Remote Hiring Policy:
Demiurge Studios primarily operates with a hybrid work model, requiring employees to work partly onsite in Massachusetts, particularly in Cambridge and Boston. While some roles may offer remote flexibility, the company emphasizes a preference for candidates who can work in these locations.
Job Type
Full-time
Allowed Applicant Locations
United States
Salary
$77,000 to $129,000 per year
Job Description
Are you a self directed, talented gameplay animator who has production experience with Unreal and the necessary skills to make gameplay look and feel amazing?
We’re looking for a mid to senior level gameplay animator (depending on experience) to help our team take an original open world IP project from early production phase through launch. If you dream about beautiful animation and great gameplay and want to help define the animation style for our next game, keep reading!
If you are a team player who possesses excellent communication skills, a strong sense of accountability, and a desire to collaborate and learn, we’d love to talk with you!
Please note, relocation assistance or remote work within the United States may be available for this role.
Responsibilities
- Support, collaborate, and innovate solutions to improve gameplay readability, storytelling and design mechanics using animation with lean direction and support.
- A strong understanding of authoring and implementing key-frame animation for characters, creatures, and other assets.
- A gameplay-first focus. The ability to rapidly prototype and iterate on an animation to get the perfect gameplay fee.
- Champion Character, Controls, and Camera principals and apply them to both 1st and 3rd person views.
- Created and maintained animation workflows, pipelines, and processes for first and/or third person action games (preferably shooters) using Maya/Max/MotionBuilder, and implemented them in Unreal.
- 3+ years game industry employment and at least 1+ shipped titles. We’d love to see your portfolio!
- A knack for creating and maintaining animation documentation.
- A desire to share your techniques and mentor folks.
Qualifications
- Experience setting up character and facial rigging.
- Unreal expertise including anim blueprints, montages, and overall animation workflow
- Excellent interpersonal, written and oral communication skills.
- Eager to try new tools and tech such as local mo-cap and the latest Unreal tech.
- Self-starter with an entrepreneurial mindset and the ability to operate within an agile, fast-paced, and sometimes ambiguous environment.
Preference for Candidates With
- Traditional animation skills.
- Mo-cap experience (directing and clean-up).
- First person animation experience.
- ‘T-shaped’ game dev skills (other skills such as modeling, vfx, lighting, coding, etc).
- Passion for 3rd person action adventure games, and multiplayer games (PvE and PvP).
- Modeling Skills
This range reflects the full base salary range for the position. Actual compensation may vary based on factors including, but not limited to, professional experience, qualifications, and other business considerations.
In addition to base pay, employees are eligible to participate in the company’s benefit plans and discretionary incentive programs outlined in the About Us section.