Technical Game Designer - Rainbow Six Mobile

Ubisoft · full-time · posted 12 Aug

You came here asking one thing. Salary?

$$$ ???

They didn't say.

*The posting gives you no number to evaluate. That absence is part of the offer.

Second question — can you apply from where you sit?

Open to Canada

Compare it with where you sit.

→ inferred locally from your browser clock. nothing is stored.

The actual job

Technical Game Designer - Rainbow Six Mobile

Ubisoft

Engagement
Full-time
Posted
about 21 hours ago

What the posting asks for

  • AI behaviors
  • Gameplay tuning
  • Unity
  • Unreal Engine
  • Game editors

Employer text

The posting, in its own words

Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!Job DescriptionAs a Technical Game Designer on Rainbow Six Mobile at Ubisoft Montréal, you will support the creation and implementation of bots’ AI gameplay systems and technical design elements that contribute to engaging and balanced player experiences. Working within a multidisciplinary production team, you’ll collaborate closely with designers and programmers to support bot behaviors, gameplay mechanics, operators, tutorials, and singleplayer missions while helping ensure gameplay systems remain clear, stable, and fun for players.What you’ll doCreate and maintain design documentation related to bot behaviors, gameplay systems, and operator featuresSupport the implementation of new operators, gameplay mechanics, and systemic design elementsCollaborate with programmers, technical designers, and other specialists to validate gameplay features and balancing valuesUse debugging tools to validate bot navigation and ensure alignment with intended AI designParticipate in gameplay balancing and tuning activities with the wider teamTest and validate new gameplay features and tools before deploymentProvide feedback on workflows, tools, and technical methods to support production improvementsSupport the creation of operator tutorials and singleplayer missions that help players understand gameplay mechanicsContribute to gameplay prototyping and technical implementation tasks within the design teamCommunicate technical and gameplay information clearly across disciplinesQualificationsWhat you bring to the teamExperience working as a Game Designer, Level Designer, or in a similar gameplay-focused roleExperience using game editors, development tools, or systems design workflowsUnderstanding of gameplay systems in engines such as Unity, Unreal Engine, or similar technologiesAbility to produce clear and structured documentationFamiliarity with AI behaviors, gameplay tuning, balancing, or debugging workflowsInterest in tactical shooters, multiplayer experiences, or live-service gamesAbility to communicate technical concepts clearly to multidisciplinary teamsCollaborative, organized, and solution-oriented approach to problem solvingWhat to send our wayYour CV highlighting relevant skills and experiencesPortfolio or project links demonstrating relevant gameplay, systems, or technical design workContract: PermanentWork flexibility: Office-based