Senior Game Designer (Combat) - For Honor

Ubisoft · full-time · posted 8 Sep

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The actual job

Senior Game Designer (Combat) - For Honor

Ubisoft

Seniority
Senior
Engagement
Full-time
Posted
1 day ago

What the posting asks for

  • Combat system design
  • Multiplayer gameplay features
  • Competitive games understanding
  • Gameplay performance assessment
  • Prototyping and tuning

Employer text

The posting, in its own words

Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!Job DescriptionAs a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help shape and evolve the game’s multiplayer combat experience through balancing, systemic design, and feature development. You’ll play a key role in maintaining an engaging and rewarding player experience by analyzing gameplay systems, refining hero performance, and supporting the long-term evolution of the combat meta.Working closely with cross-functional teams, you will contribute to combat balancing initiatives while helping align gameplay systems with the game’s creative direction and player needs. You will also support knowledge sharing and mentorship within the design team.What you’ll doGuide and support ongoing combat balancing initiatives in collaboration with the design teamAnalyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunitiesRefine hero abilities, move sets, and gameplay properties to support a fair and engaging player experienceEvaluate the impact of gameplay changes across the broader combat ecosystem and player experiencePrototype, implement, and iterate on gameplay adjustments and combat featuresCollaborate with directors and designers to translate creative intentions into gameplay systemsContribute to competitive multiplayer features and progression-related gameplay systemsIdentify gameplay issues and develop practical solutions for combat interactions and system improvementsMentor and support team members through collaboration, feedback, and knowledge sharingCommunicate balancing goals, design decisions, and gameplay updates clearly across teamsQualificationsWhat you bring to the teamExperience designing and balancing combat systems or multiplayer gameplay featuresUnderstanding of competitive games, player motivation, progression systems, and long-term player engagementAbility to assess gameplay performance and identify balancing opportunities across interconnected systemsExperience prototyping, tuning, and iterating on gameplay featuresStrong analytical and problem-solving skills related to gameplay and player experienceAbility to collaborate effectively with multidisciplinary teamsClear communication and documentation skillsInterest in melee combat systems and hero-based gameplay experiencesWhat to send our wayYour CV highlighting relevant skills and experiencesPortfolio or project examples demonstrating your game design and balancing workContract: PermanentWork flexibility: Office-based