Product Manager - Collect'Em All

Voodoo · full-time · posted 11 Aug

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The actual job

Product Manager - Collect'Em All

Voodoo

Engagement
Full-time
Posted
11 days ago

What the posting asks for

  • 2 years of experience
  • Mobile gaming experience
  • Analytical mindset
  • Understanding of player psychology
  • Iterative design approach

Employer text

The posting, in its own words

About VoodooFounded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.TeamOur Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.Voodoo is creating a new Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.The Studio is working on refreshing and expanding one of our top legacy games - Collect'Em All. This game has already achieved great success, and we're eager to build on that momentum to (i) deploy learnings to more portfolio games and (ii) obtain a moonshot outcome; Paper.io & Hole.io are good such past examples.RoleAs a Product Manager for one of our Puzzle Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progressionDevelop and iterate on game mechanics and features that enhance the core gameplay loopAnalyze player behavior, game metrics, and feedback to identify opportunities for improvementCollaborate with engineers and artists to bring level designs and features to lifeStructure, run, and monitor A/B tests to validate design decisions and optimize player experienceBalance game difficulty curves to ensure appropriate challenge and retention across all levelsStay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trendsTest and playtest levels and features to ensure quality and enjoymentContribute to the product roadmap and strategic directionWork iteratively, rapidly prototyping ideas and incorporating feedback from the team and dataProfile2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industryStrong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successfulAnalytical mindset with the ability to interpret data, identify trends, and make data-driven design decisionsUnderstanding of player psychology and what drives engagement, retention, and satisfaction in puzzle gamesStrong communication skills and ability to clearly articulate design ideas to cross-functional teamsIterative mindset with the ability to rapidly test, learn, and improve designs based on feedbackFluent in EnglishBonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile gamesBenefitsBest-in-class compensationOther benefits according to the country you reside