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Rendering Engineer

Keywords Studios · full-time · posted 29 Oct

You came here asking one thing. Salary?

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¥4,800,000 to ¥7,200,000 per year

Second question — can you apply from where you sit?

Open to Japan

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The actual job

Rendering Engineer

Keywords Studios

Top skills
Python
Engagement
Full-time
Posted
1 day ago

What the posting asks for

  • 3 years of experience
  • C++
  • HLSL
  • GLSL
  • DirectX 12

Employer text

The posting, in its own words

Company DescriptionAbout Wizcorp 🦄🇯🇵🎮Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.How?We get better every day. Our technical abilities should never limit our ideas.We question the status quo. We don't accept yesterday's answers to tomorrow's challenges.We follow our moral compass. Our values guide our decisions.We surround ourselves with people who believe in our mission. Our staff, clients, and partners are all part of the equation.We learn and share. We want our successes and failures to contribute to the collective wisdom of our profession.Wizcorp offers a friendly and honest working environment. Our work is challenging but rewarding, with countless personal and professional growth opportunities.This position requires you to reside in Japan during your employment with Wizcorp.Job DescriptionWizcorp is looking for Rendering Engineers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.Is this job for me? 👨🦰👩🦳🧑🦲You have a few years of work experience working with rendering pipelines and have successfully shipped console titles featuring your work. You are comfortable diving into foreign codebases, quickly understanding the architecture, and integrating your work seamlessly. You live and breathe C++ and shader languages (HLSL/GLSL), and you’re not afraid to deep-dive into the GPU architecture itself to make visual and performance improvements.Sounds like you? Then this job is for you!Typical day 🎮📆🕹️You start your day by reviewing code from other engineers and ensuring they meet quality expectations. You will mainly develop rendering systems and graphics utilities for custom proprietary or commercial engines. On some days you might be implementing a new global illumination solution that fits well within the existing codebase, on others you might have to do architectural changes to the rendering pipeline in order to accommodate new visual features in a clean and extensible manner. You may have to work on shader optimization, GPU profiling, memory management for graphics resources, or collaborating with Technical Artists to support their workflows.The ideal candidate will be able toDesign, test, and debug own code without assistance from other engineersBreak down large graphics features into engineering tasks and work with other engineers to complete themDecipher and understand complex graphics systems and rendering techniquesMentor engineers in rendering development and optimization best practicesDevelop systems with a strong focus on optimization and performanceHave a deep understanding of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal) and rendering architecturesConfidently communicate with all members of the company and external client teamsRoles and Responsibilities 🛠️🧪✨Estimate own tasks and deliver them in a timely mannerWrite clear, maintainable code that passes review by other senior engineersRaise all blockers when they arise to the project leadTest and document provided solutions to allow other developers to review and learnImplement and uphold software engineering best practices, adhering to both internal standards and specific client coding guidelines.Take ownership of large areas of the code base and large complex featuresTake ownership of mission-critical areas of the codebaseCoordinate with members outside of the engineering team to deliver features in a timely mannerDetermine large feature feasibility and propose solutionsProvide solid programming expertise to deliver large features and architecture suggestionsProvide code review analysis that uses all relevant experience to foresee problems with design and implementationQualificationsRequirements🤹 Skillset 🤹Ability to write clean, readable, performant code and design the architecture around itExcellent debugging and optimization skillsExcellent written and verbal communicationKnowledge of existing rendering techniques and lighting modelsFocus on performance analysis and GPU profiling, with a strong familiarity with tools such as PIX or RenderDocStrong 3D math skillsWillingness to work as part of a team and contribute to technical discussionsEager to both provide and receive constructive feedback for continual growthHigh adaptability to jump between different projects, tech stacks, and proprietary client enginesStrong software development skills, design theory, and development processesStrong personal time managementExperience in one or multiple of the following:Creation of custom graphics enginesFeature implementation on existing rendering pipelinesImplementation of graphics specific profiling/debugging toolsDevelopment targeting PlayStation, Microsoft or Nintendo platformsFamiliarity with other target platforms, such as PC or mobile⭐ Experience ⭐University degree in Engineering, Computer Science or related discipline; or relevant professional experience3+ years professional software engineering experience2+ years professional experience developing rendering pipelines or custom graphics enginesSolid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)Strong experience with C++ and proficiency in shader programming (HLSL, GLSL)Comfortable with source code management systems (Git, SVN, Perforce, etc.)English proficiency (ability to read, write, and discuss technical matters)👍 Preferred 👍Experience with some of the following languages: C#, Python, shell scripting (Bash, PowerShell, etc.) for graphics toolingExperience with other game engines such as Unreal, Unity, proprietary engines, or othersAt least 3 years of experience in the video game industryAt least conversational Japanese proficiency - JLPT N3 or above Worked on at least 1 released gameAdditional Information📍 Business hours and Location 📍⏲ Flexibility in timeWe all have different creative clocks, and you know yours better than we do.We will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.🌎 Flexibility in locationWizcorp fully embraces telework, and most of us work from home. Office space is also available for your convenience, and you will have access to meeting rooms and hot desks.We may require you to work onsite on specific occasions when using highly specialized equipment.Offices are located at 1 Chome-22-19 Izumi 8~9F, Suginami City, Tokyo 168-0063 (🗺 map)You must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation, we may allow you to work outside of Japan during your probation period.👷 Employment Type 👷♀️Permanent※Depending on experience, level, and project or business requirements, the role may initially be offered on a fixed-term contract, with the potential to transition to a permanent position.💴 Salary 💴The following tiers are currently in application for this position:RE1: 400~450K/monthRE2: 450~550K/monthRE3: 550~600K/monthAll new staff members’ initial salary will be based on experience and interview evaluation.Includes a 6 months probation period. Salary is not affected nor changed during that period.💹 Raises and bonuses 💹You will be reviewed once a year and your salary will be adjusted to match with gained experience and project contributions.Pay raises are awarded around March each year, in line with our budget and financial forecasting for the subsequent year.We do not offer bonuses.🈷️ Additional benefits 🈷️Monthly allowance for home office equipment and supplies (15,000 JPY/month)Private language tutoring (Japanese and/or English)Commute fees (however, train passes are not reimbursed)♨️ Holidays and vacations ♨️Weekends and national holidaysSummer/winter vacation: 5 days per year (paid, applicable after the probation period)Annual Paid Leave: 10 days per year (first year, following the probation period)Bereavement/funeral leaveSick leave: 5 days per year (paid, applicable after the probation period)🤝 Welfare 🤝Social insuranceParental leave (learn more here)Keywords is committed to creating a diverse,  inclusive and supportive working environment. Role Information: ENStudio: WizcorpLocation: Asia Pacific, JapanArea of Work: Game DevelopmentService: CreateEmployment Type: Full Time, PermanentWorking Pattern: RemotePERSONAL DATA PROTECTION POLICYKeywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.PERSONAL DATA PROTECTION POLICYKeywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.Department: Engineering Compensation: JPY 4800000 - JPY 7200000 - yearly