Senior Gameplay Programmer [Unannounced Project]

Ubisoft · full-time · posted 25 Aug

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The actual job

Senior Gameplay Programmer [Unannounced Project]

Ubisoft

Seniority
Senior
Engagement
Full-time
Posted
2 days ago

What the posting asks for

  • C++
  • Destruction systems
  • Gameplay architecture
  • Multithreaded programming
  • Performance optimization

Employer text

The posting, in its own words

Company DescriptionMassive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.  At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.   We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.    Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. Job DescriptionWe are looking for a Senior Gameplay Programmer to work on an unannounced project. As a Senior Gameplay Programmer within our team, you will help bring dynamic and engaging gameplay experiences to life, with a strong focus on destruction systems and interactive environments. You will work closely with programmers, designers, artists, and testers to design, implement, and evolve gameplay features using our in-house engine, Snowdrop. Throughout the full lifecycle of feature development, you will contribute both to what we create and how we create it, with a meaningful impact on technical quality and player experience. What you’ll do Design, implement, debug, and iterate on gameplay systems related to destruction and environmental interaction in collaboration with game designers  Develop features in a C++ multithreaded engine using modern programming techniques  Own the technical realization of complex gameplay features, from early prototypes to final implementation  Collaborate closely with physics-aligned systems and engine features to ensure destruction behaviors feel consistent, responsive, and believable  Optimize systems with strong performance awareness, including algorithms, memory usage, and bandwidth considerations  Support designers and artists by exposing robust, usable gameplay tools and data  Troubleshoot and resolve gameplay and system-level issues related to destructible content and systemic interactions  Document systems and workflows to share knowledge and enable team adoption  Participate in code reviews and technical discussions to maintain high-quality, maintainable codeQualificationsWhat you bring to the team Strong experience programming in C++ within game development  Solid understanding of gameplay architecture and system-driven design  Interest in and practical knowledge of destruction systems, physics-adjacent gameplay, or systemic world interactions Ability to work comfortably in a multithreaded, performance-critical environment  Clear communication skills and a collaborative, team-focused mindset  Additional InformationUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! You can also find a summary of the Massive Job Perks here.  Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position All your application information will be kept confidential according to EEO & GDPR guidelines. Contract: PermanentWork flexibility: Office-based